Dear Rebels,

a while ago we told you that we starting anew as a Community and that we want to support new (and old) games.
In order to do so we want to set up new Servers for DayZ Standalone and/or Battlefield.
But new Servers costs money and mean more work for us.

Looking for a way to support us? Or looking forward to one of the new Servers?
Then you can help us to get the Servers going!
All you need to do in order to support us is to click the new “Donate!” button on our Website.
There you can choose if you want to support us, or if you want to donate for one of the new Servers.

Dender, Ameiya & Snowflake,
The leaders of the Team Rebel Community

UPDATE: Forum is working again.

We will be setting back the Forum to the state of how it was before the first problems appeared. Forum posts made since then till now will most likely be deleted in this process.

What actually happend?

We wanted to update the phpBB version (platform on wich the forum is running) and add a few parts in order to integrate it into the Homepage.
However due to my bad planning-ahad, serveral mistakes were made to the sate of a not working Forum.

What now?
I want to apologise to all of our members who were affected by those problems. This was my mistake for the biggest part because i did not plan-ahad well enough.

Once everything is set back and working we will continue to work on the forum update. However it will take more time then intended and i can not tell you a date on when the new system will be aviable.

Ameiya, Leader of Team Rebel,

As you might have noticed- the form is currently not working correctly. We are trying to fix that again at the moment but we cant tell how much longer it will take.

We are sorry for the inconvenience this causes and we are trying to get everything working as soon as possible.

EDIT 11:48: Forum is working again but we still have issues with our normal forum layout and one re-direct wich is not working.


Updating Karthus means we can apply all the tech and knowhow that we’ve picked up since launching the game. For example, we’re actually going to animate his robes so he doesn’t look like a jellyfish in his idle state, and we’re building a whole range of Lay Waste animations so he Qs with variety. On top of that, we’re greatly increasing the fidelity of his model. Karthus looks a little different – we’ve made him less bare-bones – because we now have the tech and expertise needed to display the level of detail that a withered necromancer visually demands. In addition, the change means players around the world can enjoy the same awesome Karthus without us having to switch things up for various cultural sensibilities.

Source: Riot Games

The most important thing in Titanfall turns out not to be the Titans or the single/multiplayer campaign, but the simple joy of moving around the map.

Splash Damage’s under-appreciated Brink did its best to bring parkour to the FPS, but Titanfall nails it, with its jet-pack packing, wall-running, double-jumping pilots exploring the world in a way that brings to mind superhero games like inFamous more than Call of Duty.

You might think playing on foot plays second-fiddle to piloting a Titan, but you couldn’t be more wrong. Sprinting up a wall and jumping through a window to surprise an enemy position never gets old. Chaining wall-runs and jumps to reach higher ground is a thrill in itself.

The speed and fluidity of movement even changes the whole flow of the gameplay. You’re rarely more than thirty seconds from the action, and it’s quite hard for all but the most skilled snipers to get a bead on a moving pilot.


Then there are the Titans. True, we’ve had big lumbering mechs to play with before, but Titanfall makes them more than walking tanks.

The dash ability turns out to be crucial, enabling you to dodge incoming fire or charge in with a melee punch. There’s a real art to using the vortex field, timing things right so that you suck in incoming fire, then spit it back out for maximum damage.

Throw in the additional weapons and secondary abilities you unlock as you progress through the persistent levelling system, and there’s plenty of potential to build your own style of Titan. Switch Vortex Shield out for damage-dealing, Titan-concealing smoke, and you can have a great mech for close-quarters battle.

Make use of the Tier 1 and Tier 2 passive capabilities, and you can have a Titan that blows sky-high even as it goes down, while you eject into the sunset to fight another day.

The mix of pilots and Titans works brilliantly. Slow-moving, isolated pilots are easy-pickings for a mech, but an acrobatic pilot with a cloaking shield engaged is another matter.

Pilots can damage Titans not just with anti-Titan weapons, but by leaping onto them and disabling them from the outside: a difficult feat to pull off, but one that’s worth it for the hugely satisfying payoff.

While the game works at two scales, it never feels like two discrete battles. Whether you’re playing David or Goliath, there’s always something you can do to make a difference.

The Verdict


The Good: I like the variaton with the parkour touch
You can almost climb on everything u can see
Fighting in big robots is always awesome!

The Bad: Graphics aren’t that stunning
U get borred pretty soon


An new road for Team Rebel!

We’ve noticed the old Team Rebel is getting more and more empty & dead.
So we’ve decided to take a new road and give our members an nice and active community.
To do that we need to make some major changes to Team Rebel how it is today:

Clan Structure

The big news of today is that ZioN! & Mr. Orange are heading to the backside and that me, Snowflake & Ameiya will take the daily leadership.
The current member ranking system.
Having so many ranks inside of an community does not work. Our current ranking is only there in order to give our members server-powers depending on how long they have been in the clan (aside from contributor/admins). In a larger cross-game community this system will not work at all.

Also, with these new ranks there will be more influence from the members, since they all can say their opinion about their own section.

The new Ranks:
Owner(s): Owners of the brand “Team Rebel” (ZioN! & Mr. Orange)

Leaders: The Leaders have the task to lead the whole Community. (Dender, Snowflake & Ameiya)

Community Leaders: These will lead their part of the Community.

Community Moderators: These Moderators will only have rights in a certain part of the Community & the forum part of that game.
For example: An Black Ops Moderator would only have rights on our Black Ops server.

Global Moderators: These Moderators are basicly the police of the Forum.

Members: Just like it says, these are the members of our community and have all the same rights (aside from the server-side rankings on games like BO)

Donators: Like we have it now. They can have some additional rights in server-based games (BO f.e) and some nice-to-have gimmicks on the forums (Wall of fame).

There will be free spots for some of these ranks.

How will we try to grow?

We already have 3 games wich we would like to actively support in the future and we’ve worked out an monthly budget for that.
Those 3 games will be anounced in the close future.


We’ve made an —>homepage<--- for our website instead of only our forum. We'll try to add more options to it in the future, but for now it'll have to do. The Forum will have an "update" in the near future aswell. We'll delete some of the non essential (sub)forums. Applications

Since we’re an community we’ll delete the current application procedure.
If someone wants to join our Community, he’ll need to write an new topic with his reasons to join us and who he is.
The Community leaders will make an decision whether or not to accept him in our Community.
New members still need to be 16 years and above.

Dender, Ameiya & Snowflake,
The leaders of the Team Rebel Community